Oatia Skysage
Different values: 12
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object {Oatia Skysage}
    _id : string {Oatia Skysage._id} (all different values)
    folder : string {Oatia Skysage.folder} (same value: 'KwdFTociFQyekZ6o')
    img : string {Oatia Skysage.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Oatia Skysage.name} (all different values)
    system : object {Oatia Skysage.system}
        actionType : object {Oatia Skysage.system.actionType}
            value : string {Oatia Skysage.system.actionType.value} (3 different values)
                'passive' (x9)
                'reaction' (x2)
                'action' (x1)
        actions : object {Oatia Skysage.system.actions}
            [value] : integer {Oatia Skysage.system.actions.value} (same value: 3)
        category : string {Oatia Skysage.system.category} (same value: 'class')
        description : object {Oatia Skysage.system.description}
            value : string {Oatia Skysage.system.description.value} (all different values)
        level : object {Oatia Skysage.system.level}
            value : integer {Oatia Skysage.system.level.value} (8 different values)
                4 (x2)
                10 (x2)
                8 (x2)
                14 (x2)
                16 (x1)
                6 (x1)
                12 (x1)
                2 (x1)
        prerequisites : object {Oatia Skysage.system.prerequisites}
            value : array<object> {Oatia Skysage.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Oatia Skysage.system.prerequisites.value.[]}
                    value : string {Oatia Skysage.system.prerequisites.value.[].value} (5 different values)
                        'Oatia Skysage Dedication' (x9)
                        'Basic Skysage Divination' (x1)
                        'Expert Skysage Divination' (x1)
                        'Night\'s Glow' (x1)
                        'trained in Occultism' (x1)
        publication : object {Oatia Skysage.system.publication}
            license : string {Oatia Skysage.system.publication.license} (same value: 'OGL')
            remaster : boolean {Oatia Skysage.system.publication.remaster} (same value: False)
            title : string {Oatia Skysage.system.publication.title} (same value: 'Pathfinder #187: The Seventh Arch')
        rules : ignored (Foundry rules object) {Oatia Skysage.system.rules}
        traits : object {Oatia Skysage.system.traits}
            rarity : string {Oatia Skysage.system.traits.rarity} (2 different values)
                'common' (x11)
                'uncommon' (x1)
            value : array<string> {Oatia Skysage.system.traits.value}
                Length: min=1 max=3
                Value type: string {Oatia Skysage.system.traits.value.[]} (5 different values)
                    'archetype' (x12)
                    'occult' (x7)
                    'fortune' (x2)
                    'concentrate' (x1)
                    'dedication' (x1)
        [frequency] : object {Oatia Skysage.system.frequency}
            max : integer {Oatia Skysage.system.frequency.max} (same value: 1)
            per : string {Oatia Skysage.system.frequency.per} (2 different values)
                'day' (x2)
                'PT1H' (x2)
        [maxTakable] : integer {Oatia Skysage.system.maxTakable} (same value: 2)
        [selfEffect] : object {Oatia Skysage.system.selfEffect}
            name : string {Oatia Skysage.system.selfEffect.name} (same value: 'Effect: Starlight Armor')
            uuid : string {Oatia Skysage.system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: Starlight Armor')
        [subfeatures] : object {Oatia Skysage.system.subfeatures}
            [proficiencies] : object {Oatia Skysage.system.subfeatures.proficiencies}
                spellcasting : object {Oatia Skysage.system.subfeatures.proficiencies.spellcasting}
                    rank : integer {Oatia Skysage.system.subfeatures.proficiencies.spellcasting.rank} (3 different values)
                        2 (x1)
                        3 (x1)
                        1 (x1)
            senses : object {Oatia Skysage.system.subfeatures.senses}
                darkvision : object {Oatia Skysage.system.subfeatures.senses.darkvision}
                    special : object {Oatia Skysage.system.subfeatures.senses.darkvision.special}
                        ancestry : boolean {Oatia Skysage.system.subfeatures.senses.darkvision.special.ancestry} (same value: False)
                        llv : boolean {Oatia Skysage.system.subfeatures.senses.darkvision.special.llv} (same value: True)
                        second : boolean {Oatia Skysage.system.subfeatures.senses.darkvision.special.second} (same value: True)
                low-light-vision : object {Oatia Skysage.system.subfeatures.senses.low-light-vision}
                    acuity : string {Oatia Skysage.system.subfeatures.senses.low-light-vision.acuity} (same value: 'imprecise')
                    range : integer {Oatia Skysage.system.subfeatures.senses.low-light-vision.range} (same value: 30)
    type : string {Oatia Skysage.type} (same value: 'feat')